Wanted to make something that was “organic” and “digital”.
Decided to create a model based on:
- 3D fractal
- cell like wall structure
- “blockified” (low res) base that increases in resolution to “analog”.
Converting Image Slices to a Mesh
Adding Voronoi Cells
Evolution from “blocks” to “analog”
- split along a few angles
- use the “re-mesh” modifier set to block mode
To be laser cut, using lots of kerf lines.
Cylinder with a 45 degree angle cut.
Used Fusion360’s sheet metal mode to unroll curved surface. Needs a workaround: